It was produced purely to take advantage of an established market. No one who worked on this game cared about the final product. That laziness speaks to the crappiness of Power Rangers: Megaforce as a whole. That function of your system is turned off the second you turn on the game. By the time you actually unlock the characters from the era of Power Rangers that you grew up on, you’ll be far too exhausted with this game’s pathetic design to even care.Īs for the game’s handling for 3D, well there’s nothing to report because the designers didn’t even bother. I’ll admit that’s a nice treat for fans, but given the fact that every character feels exactly the same with only minor variations, it means nothing. To keep you coming back (and God help you if you want to come back), you can also unlock playable versions of every Power Ranger and Megazord to appear in every iteration of the TV series. The only challenge involved is numbing your brain to the point that you’re willing to put in that time without wanting to kill yourself. Beating Super Megaforce is as simple as putting in the time to play every level. ![]() So beating any boss is just a matter of pressing the attack buttons repeatedly until it’s over with no strategy involved. All of the Megazord attacks are insanely slow, but it’s pretty well impossible to miss. They are set up to look like a fighting game, but you only have three moves and a charged special attack at your disposal. Sadly, the Megazord boss fights are just as dull and repetitive. It’s as if the programmers faced such a fast turn-around on production that they only designed a third of the game, then just copied and pasted the code until the game at least felt like it was full length. I sure hope you like what you see after you scroll through the first three screens of any stage, because the rest of the level will be little more than minor variations on the same stupid n’ basic designs. And on the off chance that you miss every single attack in a level, you’ll still win because you get an AI Power Ranger partner who has the same unbalanced skill level against the enemies. The AI is so stupid and the challenge so unbalanced that even on maximum difficulty setting there’s never much of a threat of losing a fight. You’ll spend more time struggling to line up attacks then you will actually attacking anyone. Attacks come with punishingly long animations and require pinpoint accuracy to hit any enemy. Speaking of Final Fight, since that game ironed out any possible control flaws in this style of gaming twenty years ago, it’s amazing how flawed the Super Megaforce combat system is. We’re long since past that though, and this story can’t even compete with the nonsense that held Final Fight together. If you consider horrible low rez still images of Power Rangers plastered over poorly written text to qualify as gaming storytelling, then sure it’s there. But, if you actually put anytime into playing this thing, you’ll become bored within seconds and contemplate setting the cartridge on fire. If you glanced over someone’s shoulder playing it while walking past, it might look professional for a split second. It’s a product of the absolute bare minimum of effort that could ever go into creating a game. This game feels like it was created in a community college “intro to game design” class. In fact, it’s one of the worst I’ve ever played. Sadly, even that little kid inside me had to concede that this game is absolute garbage. The 12-year old in my head said, “Whoa! Morphin’ Time, am I right?” The realist said, “This is going to be just as rushed, cheap, shitty, and pandering as that 90s TV show that you can’t watch anymore.” The battle between my inner child and my outer childish adult continued until I played the first level. So, when a copy of Power Rangers: Super Megaforce fell into my hands, I approached it with a combination of excitement and dread. Now, I get nothing but camp value out of it with fluttering moments of nostalgia. ![]() As a kid, the prospect of monster fighting kung fu teens with gigantic robots was pretty well everything that I could ever want out of after school entertainment. However, many of the things I adored more than life itself as a kid look positively pathetic through even my immature man-boy eyes. For example, Batman and Star Wars will always hold a special place in my heart, if only because the best examples of both are strong enough to hold up to adult scrutiny. There are some pop culture obsessions from childhood that I’ll cling to until the day I die.
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