![]() Even with all of that heavy weaponry, I still died quite a bit-despite the regenerating health system, Duke Nukem Forever is one of the more challenging shooters I've played in years.Īt least the signature remote-detonating pipe bombs, laser tripwire mines, and Holo-Duke decoys (plus melee-enhancing steroids and pain-mitigating beer powerups) exist outside this limitation, allowing you to set all manner of devious traps in the diverse range of linear, corridor-style levels and lure enemies into them. The biggest sadness is that DNF has adopted the Halo-style two-weapon system, which frequently forced me to abandon my beloved Shrink Ray for lack of ammo. The new weapons, a rail gun sniper rifle, an alien laser, and a triple-missile-launcher called the Enforcer Gun are pretty ho-hum-no new classics here. ![]() And where Duke once had the choice of paying strippers to flash him, or cruelly blasting them into gibs, he’s now forced to put up with the company of numerous invulnerable NPCs – almost none of whom are strippers – who don’t even have the decency to flinch when shot.Duke's trusty pistol, shotgun, Ripper chaingun, and rocket launcher may not be anything particularly unique or special (and certainly not realistic, lacking even a hint of recoil) but they're loud and potent alien killers. throw some heavy barrels into this shipping container to make it tip over and form a ramp you can climb), which crop up almost as frequently as the unnecessary, button-mashing quick time events. Worse, the shooting’s been broken up with faintly annoying seesaw-physics puzzles (i.e. (You can permanently add onto it by finding “ego-boosting” items, however, which helps a little.) It's all very Halo,and it diminishes thefeeling of being an overpowered, steroid-pounding badass. Where he could previously soak up bullets like a sponge, he’s now at the mercy of his “Ego” health meter, which is quick to recharge, but so fragile that it can’t take more than a few hits before he’ll need to scramble for cover. Where Duke once was able to carry a full arsenal everywhere he went, he’s now limited to just two guns at a time. It’s just that they feel like strained attempts to fit in with modern shooters, and very few of them are for the better. (A couple of the non-weapon items from DN3D return as well, specifically the Holo-Duke decoy and a bottle of steroids, and they’re joined by beer – which makes Duke tougher – and Duke Vision, which enables him to see in the dark.)Ībove:Actually,wandering aroundblind here might be less creepyĪt the same time, DNF actually has undergone a lot of changes from DN3D. The enemies look and behave more or less the same as they did in DN3D, and while a few unspectacular alien guns have been added to Duke’s arsenal, the weapons you’ll actually want to use – which range from shotguns and pipe bombs to shrink rays and freeze rays – are nearly identical to their DN3D counterparts. Some early reviews have said that DNF hasn’t really changed since the days of Duke Nukem 3D, and that’s partly true. Decapitating pigcops with a shotgun is fun, sure, but it’s nothing you haven’t seen before – and even if that’s all you really want from the game, you’re probably still going to be disappointed. ![]() When the shooting finally starts, things definitely improve – but even then, DNF’s a mostly average shooter, with rare moments of brilliance. All of this, incidentally, will take around 20-30 minutes to play through, and it’s peppered with dated pop-culture gags and annoying NPCs.Ībove: Also, we’re pretty sure alien motherships shouldn't look this blurry in 2011 Now retired and living in a 69-floor (hurr) Vegas casino/monument to his own ego, Duke has to travel downstairs and try to appear on a talk show before the alien invasion happens, at which point you have to run to his secret “Duke Cave” to initiate a lengthy conversation and a turret-shooting sequence. DNF starts off promisingly enough, with a current-gen re-creation of the final boss battle from DN3D, but quickly goes downhill when it’s revealed to be a game Duke is playing. Of course, it’s all just a flimsy backdrop for silly, gruesome alien carnage and crude gags – or at least, it should have been. Or maybe it’s just the second half of the same alien invasion, seeing as how the aggressors are updated versions of the familiar Pigcops, assault troopers and Battlelords that menaced players in DN3D, now here to kidnap Earth’s women and make Duke look like a chump. Picking up 12 years after the events of 1996’s Duke Nukem 3D, the long-overdue sequel forces foul-mouthed cardboard-cutout Duke out of retirement to fight off another alien invasion.
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